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Unity fbx exporter size limitation9/5/2023 ![]() ![]() The easy way to work around it is to attach the eyes to the rest of the body and export a single mesh with the skeleton. The reason I did this, is because I was planning to set some facial rigging afterwards (don't know how easy it is yet, I was going to look through some tutorials later on).įor some reason whenever I choose all my objects (body mesh, bones and eyes linked the head bone) 3DS Max is working like crazy using all my RAM and I get a 600MB+. Unity Asset Store EULA License type Extension Asset File size 240. Unity 2018.4 minimum requirement because of asset store tools, I just verified that it works on 5.6. Implemented an easy UI toggle for runtime exporting Cleaned up runtime dependencies. I had my character model as a single mesh and my biped skeleton, but I had kept the eyeballs as a separate mesh, which I had linked to my head bone. FBX Exporter for Unity AS ACTINIA Software (4) 107 users have favourite this asset. Unity Fbx Exporter 1.6.1 is live on the asset store. I don't know WHY it is causing it, I mean it doesn't seem logical to me, but at least I managed to keep my own sanity. ![]() ![]() After numerous tests (I tried my model with a number of different animations, I tried this specific animation with different models, I even installed 3DS Max 2014) and trying out different export settings, I figured out what is causing this issue. ![]()
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